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Showing posts from March, 2017

Nintendo Switch: Loved and Gone

So, I've bought Nintendo Switch day one. It was the beautify Neon Blue/Red edition. I also bought an additional charger (not to detach the one from the dock at home all the time), an official carrying case and the new Zelda game on cartridge, of course.

Although I was not impressed by the performance of the console (especially in docked mode), I immediately grew to love it and carried it with me all the time. Today will the first day I am going outside without it. Yesterday I've lost it - it was either snatched out of the backpack (while I was carrying it on my back) or fell out of that same backpack in the cinemas when I went to see Life. Sadly, I found out about the disappearance of the precious thing only hours later, already at home. I did immediately go to work and checked there (just in case), went to the cinema and not only asked about the lost and found, but even went to the same cinema hall I attended earlier and looked around. All useless.

I did lose over 400 euros w…

Zelda: Breath of the Wild serious design flaws

Overall, if not paying attention to how disappointed I am with technical details (another post), I've been enjoying the new Zelda *a lot*. It is a very well designed game, indeed. Except for one thing that drives me utterly mad. So, Link goes into the shooting stance by *holding* the right trigger (ZR) - this allows to put an arrow in a bow and aim. The focusing on target is enabled by *holding* the left trigger (ZL). Now, holding both triggers doesn't do any third thing. So, the problem I am *constantly* having is that after shooting a bow and then going into targeting mode (first ZR, then release ZR, then hold ZL), Link doesn't get into the targeting mode (which means no shield and even no dodging) automatically. This does not make any sense. This looks like a bad design. This makes me avoid using the bow in the middle of a long and tough fight (like Lynel without having any decent gear) as after using the bow I have to remember (and be fast enough) to the first push th…