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Nintendo Switch: Loved and Gone

So, I've bought Nintendo Switch day one. It was the beautify Neon Blue/Red edition. I also bought an additional charger (not to detach the one from the dock at home all the time), an official carrying case and the new Zelda game on cartridge, of course. Although I was not impressed by the performance of the console (especially in docked mode), I immediately grew to love it and carried it with me all the time. Today will the first day I am going outside without it. Yesterday I've lost it - it was either snatched out of the backpack (while I was carrying it on my back) or fell out of that same backpack in the cinemas when I went to see Life. Sadly, I found out about the disappearance of the precious thing only hours later, already at home. I did immediately go to work and checked there (just in case), went to the cinema and not only asked about the lost and found, but even went to the same cinema hall I attended earlier and looked around. All useless. I did lose over 400 euro

Zelda: Breath of the Wild serious design flaws

Overall, if not paying attention to how disappointed I am with technical details (another post), I've been enjoying the new Zelda *a lot*. It is a very well designed game, indeed. Except for one thing that drives me utterly mad. So, Link goes into the shooting stance by *holding* the right trigger (ZR) - this allows to put an arrow in a bow and aim. The focusing on target is enabled by *holding* the left trigger (ZL). Now, holding both triggers doesn't do any third thing. So, the problem I am *constantly* having is that after shooting a bow and then going into targeting mode (first ZR, then release ZR, then hold ZL), Link doesn't get into the targeting mode (which means no shield and even no dodging) automatically. This does not make any sense. This looks like a bad design. This makes me avoid using the bow in the middle of a long and tough fight (like Lynel without having any decent gear) as after using the bow I have to remember (and be fast enough) to the first push the

Ridiculous! iPhone 6s Plus batter dead at 25%!

Yes, died again. I was holding it in my hands and using it in all sorts of ways (audiobook, photography, messenger) but it's 4 degrees Celsius outside. Died at 25% and refused to turn back on until I plugged it. As soon as I plugged it in, it turned on and showed a healthy 26% of battery charge.

iPhone 6s Plus' battery dead again, less excuse this time around

This is getting overly annoying. Now the iPhone died at 15% with "power saving" mode enabled. This time it's even less excuse as it's spring outside. Estonian spring is not overly warm, but it was certainly above zero Celsius outside. What is funny though, I was doing a Swarm check-in seconds before and Swarm actually gave me a badge for checking with low battery charger. It's very cool that they actually implemented such a thing as checking the battery. Kudos to Foursquare but rays of anger to Apple.

iPhone 6s Plus' battery dying at over 50% of charge... in cold Estonian March

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So, it's the second morning in a row today that my iPhone turned itself off in my hands. The battery was at 54% percent of charge. My assumption is it happened because of the cold, but it was only -3 degrees Celsius outside and the phone has been out of my pocket for about 10 minutes only. I remember how happy I was that my previous phone, that was iPhone 6, turned itself off when I left it lying on a leather chair under the direct summer sunlight. It gave a nice little warning about overheating and turned itself off. That time the temperature was really, really high and it was for the best. But -3 degrees Celsius? Ridiculous! iPhone 6 before turning itself off when overheating

Deadpool . The Coolest Comic Hero of All

I've purchased Deadpool game at last. I've long waited for it to be discounted at Steam and the moment has come. During this week's Activision sale, on 15th of September, 2013, the game was discounted 50% and I snatched it right away. I wanted this game badly for a very long time. Sadly, it was and still remains incredibly expansive on Xbox 360 and I never seen it discounted on Steam before now as well. Originally, after looking though the trailers, I thought about paying the full price of the PC version of the game. But then I saw some mixed reviews and decided to hold my horses. Now I know I was wrong to do so. After playing the game halfway through, I must say that it's not only the funniest games I played in a really long time, it also boast an incredible simple but addictive gameplay and offers a welcome (although not that serious) challenge on maximum level of difficulty. Not only that, Deadpool has become my favorite comic book character. Yes, overshadowing

Prince of Persia: The Forgotten Sands. Thoughts upon completion

I've just finished PoP: The Forgotten Sands on PC. I've originally purchased the Xbox 360 version several years ago but never got to play it. The PC version was bought during one of the amazing Steam sales but managed to say off my hard drive for quite some time. Only now, three years after the release, I managed not only to play but also complete the game. It's worth mentioning that completing the game wasn't much of a feat. On "normal" difficulty (maximum available on first playthrough) it took me 5 hours and 40 minutes to reach the end credits. This has to be one of the shortest games I've played recently. There are arcade games and games on mobile platform boasting better length. Nonetheless, I managed to get bored of at least some of the aspects of the game. Namely, combat. The combat in The Forgotten Sands is ridiculously dull and repetitive. This is the first and only PoP game that has a skill development tree. Thanks to that tree, the Prince c