Zelda: Breath of the Wild serious design flaws

Overall, if not paying attention to how disappointed I am with technical details (another post), I've been enjoying the new Zelda *a lot*. It is a very well designed game, indeed. Except for one thing that drives me utterly mad. So, Link goes into the shooting stance by *holding* the right trigger (ZR) - this allows to put an arrow in a bow and aim. The focusing on target is enabled by *holding* the left trigger (ZL). Now, holding both triggers doesn't do any third thing. So, the problem I am *constantly* having is that after shooting a bow and then going into targeting mode (first ZR, then release ZR, then hold ZL), Link doesn't get into the targeting mode (which means no shield and even no dodging) automatically. This does not make any sense. This looks like a bad design. This makes me avoid using the bow in the middle of a long and tough fight (like Lynel without having any decent gear) as after using the bow I have to remember (and be fast enough) to the first push the melee strike button, only then the shield is out and/or the dodging is possible. I've died so many times because dodge didn't work after having the bow out.

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